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BlenderMCP

Get Blender

Blender is free, open-source 3D software made by the Blender Foundation and a large community of volunteers. People use it to model, animate and render everything from product mockups to feature films. There’s no account to create, no trial and nothing to pay. You download it and it’s yours.

BlenderMCP works inside Blender, so Blender comes first. Any version from 4.2 onward works. Unless you have a reason to want an older one, get the newest release from blender.org. Plan on about ten minutes, most of it waiting for a download of a few hundred megabytes.

Blender runs on Windows, macOS and Linux. It uses your graphics hardware to draw the 3D view, so it needs a reasonably modern graphics card or built-in graphics chip. If your computer is more than a few years old, glance at Blender’s requirements page before you download. It lists exactly what’s supported.

On a Mac, the kind of chip matters. Blender 5.0 and later run only on Macs with Apple silicon. Intel Macs can still use Blender 4.5 LTS, which works with BlenderMCP. The macOS tab below shows how to tell which Mac you have.

Pick your system. The download page at blender.org/download offers the version for the computer you’re browsing on, so the main button is usually the right one.

  1. Go to blender.org/download and download the Windows installer. Its name ends in .msi.

    Most PCs need the regular Windows version. A few laptops have an Arm processor instead; if Settings › System › About shows ARM-based processor next to System type, download the Windows ARM installer.

  2. Open the file you downloaded and follow the installer. The default choices are fine. Windows asks for permission to install, because the installer needs administrator rights; click Yes.

  3. Open Blender from the Start menu: press the Windows key, type Blender, and press Enter.

The download from blender.org is the most direct route, but Blender is also free through these.

| Where | Systems | How | | --- | --- | --- | | Microsoft Store | Windows | Search for Blender in the Store app and install it. | | winget | Windows | winget install BlenderFoundation.Blender | | Steam | Windows, macOS, Linux | Search for Blender in the Steam client and click Install. Needs a Steam account. | | Homebrew | macOS | brew install --cask blender (on an Intel Mac this installs Blender 4.5 LTS automatically) | | Snap | Linux | sudo snap install blender --classic | | Flathub | Linux | flatpak install flathub org.blender.Blender |

The first time Blender opens, a splash screen in the middle of the window asks a few setup questions: language, a light or dark theme, a keymap, and which mouse button selects things. The defaults are fine, and these docs assume them. Click Save New Preferences. You can change any of it later in Edit › Preferences.

The splash screen then offers to start a new file or open a recent one. Click anywhere outside it, or press Esc, to close it.

Behind it is Blender’s startup scene: a gray cube in the middle, a light and a camera, sitting on a grid floor. The big area in the middle is the 3D Viewport, where your scene appears. The panels on the right list what’s in the scene and its settings, and the timeline runs along the bottom.

Blender open with a scene of blue bars on a grid floor. The 3D Viewport fills most of the window, the scene's contents and settings are listed in panels on the right, and a timeline runs along the bottom.

Your window shows the gray cube rather than these bars, but the layout is the same. You don’t need to learn any of it yet. You’ll ask for changes in plain words, and Claude makes them here while you watch.

Blender is open, so you’re ready for the Quickstart. It adds BlenderMCP to Blender, connects Claude, and has Claude change your scene.